Hardware Bottlenecks Explained
You may have heard of the term bottlenecks when describing a certain combination of parts or hardware in general. A bottleneck essentially refers to a part(s) in the system which hold back the performance of another part(s). An example of a common bottlneck is when building a gaming pc. It is true that the graphics card should be one of, or the most expensive comonent, but some get carried away. For example, if you bought a Nvidia GTX 780 graphics card, which costs from $400 to $500, but only got an AMD Athlon X4 750k cpu, which costs around $70. This low end cpu would hinder the in game performance of the graphics card. In a system build you want to avoid any bottlenecks, and have a balanced build; a balanced build would mean a reasonable cpu to match your graphics card. This is one of the main reasons a good parts list can be hard make. There are no real rules as far as bottlenecks, and it can depend on what you use the computer for, and what programs you use.
My parts guides focus on the best gaming performance you can get at a set price point. For editing, for example, instead of your focus being your graphics card, it may be your cpu and ram.
Bottlenecks are very important when it comes to getting the best value your can, or if you are on a tight budget. If you don't buy the right [arts for your application, you will find yourseld spending a lot more money than you need too.
My parts guides focus on the best gaming performance you can get at a set price point. For editing, for example, instead of your focus being your graphics card, it may be your cpu and ram.
Bottlenecks are very important when it comes to getting the best value your can, or if you are on a tight budget. If you don't buy the right [arts for your application, you will find yourseld spending a lot more money than you need too.